jacks-plays-persona5:

holdbeast:

jacks-plays:

stardads:

jacks-plays:

Chances are there was some sort of ‘failsafe’ with Shido regarding Akechi. 

If he were to admit anything, not only would Shido spin anything and everything away from himself, Akechi would… be killed. Having him testify to his own guilt also means incriminating Shido, and then there’s his blood connection to think about- his status as a living scandal, which Shido is already half-cognisant about.

The police are Shido’s bitches, it’s why he was able to organise a police station assassination in the first place. Akechi admits anything, he dies.

I thought that was a pretty obvious point when Shido threatened Akechi tbh

Well yeah, though it’s more solidifying the matter of ‘cannot go behind his back even to the police in his own time’, because Shido has control over such authorities. Stalling or defying to his face/on the phone is dangerous enough, but it’s the fact that even outside of this the kid doesn’t have a dog’s chance.

I feel like this only increases how suspicious his offscreen soap opera “death” was.  

Akechi had no way of knowing who would take over Shido’s machine if the Phantom Thieves suceeded, and whether they had instructions to deal with him.  It would make sense for him to take advantage of a situation allowing him to fake his death. 

The only people he could have turned to for help agains the conspiracy were Sae and the Thieves, and they weren’t available for obvious reasons. 

True. He also shows severe issues with trust and even at the end, only barely comes to understand his own feelings, let alone the Thieves. So he’s.. understandably not quick to jump to them for help throughout the whole game, and even at the end, prefers to handle himself on his own (akin to wrestling his own demons). 

Hell, he would even confirm with Joker and satisfy himself that Shido was going to be taken care of – even if they were going to do it anyway – and likely figure out what to do from there, should he survive.

I do wonder if he knew he would make it out or not though… 

He’s been in the Metaverse much longer than any of them, is a lone wolf crow, and berserk power being like a drug to his system. He’s probably been booted out a fair few times due to carelessness, especially in the early days (though later on he couldn’t risk this happening publicly, lest some.. weird fuckin rumours arise).

That being said.. he took a pretty violent beating and even remained. He may have been unsure of what would happen then..

lunacria:

In the beginning of DELTARUNE, as you may know, your Wonderful Creation is “discarded” by someone. What if I told you I could use the Power Of Language to prove who that is?

That’s a bit of a change in voice, isn’t it? One speaks in ALL CAPS, and the second speaks in proper capitalization. That seems very… intentional, doesn’t it?

Well, what if I told you that change in voice is even more distinct in Japanese?

In the Japanese version, Gaster (or, at least, a person who is presumed to be Gaster) speaks exclusively in kanji and katakana, a combination that is very odd. However, the mysterious second person speaks in kanji and hiragana, which is, well, how you would normally write. (However, it’s worth noting that in UNDERTALE, and in the “surface world” portion of DELTARUNE, kanji is used very sparingly – the game is written mostly in hiragana and katakana alone, with a few simple kanji here and there. This person’s “normal” use of kanji is actually a bit unusual in that respect.) On it’s own, this difference seems similar to the English version.

But that’s not the only difference.

See, in Japanese, Gaster uses the second-person pronoun “anata”. This is a formal pronoun, which is fitting for him, as he seems to be very polite (at least in his “survey”). However, when the second person says “your name is..” they use the much more informal pronoun “omae”.

In addition, Gaster speaks very formally and politely in general, ending a lot of sentences with “desu”, and ending all of his requests with “kudasai” (please). However, the second person speaks using informal language, for example, opting to use the informal “dekinai” rather than the formal “dekimasen”. Compare directly to Gaster, who DOES use the formal “dekimasu”.

You know who else uses the pronoun “omae” when speaking on a plain black background, using informal language, and using kanji liberally? 

Chara.

latinozevran:

dumb gay thoughts ahead but what i think is so interesting about yyh is that instead of being presented with characters who have dark/difficult things happen to them over the course of the story that you watch them react to in all their innocence, youre presented with this cast who you immediately are told dont merely have Dark Pasts, but are also just kind of straight up unlikable people as a result. the protagonist is like. highkey a miserable, angry kid voicing suicidal ideation at the very very beginning of the story. it really cancels out the potential for the kind of later-stage serious character deconstruction that you see take place in something like hxh

instead yyh is simply all about construction from the get-go. yusuke and his new life, learning how be at peace with what he has and how to actually want lasting relationships with people; kuwabara initially lacking in self confidence building this relationship with yusuke and going on this grand journey to discover his own self worth and independence; kurama mid-process of building an entirely new identity, distancing himself from this Evil Figure he believes he used to be and trying to navigate accepting his past and moving forward at the same time; hiei learning to value human life, sure, but really: hiei openly believing he is just irredeemably evil at the start of the story, and learning what its like to value others only because hes learning for the first time in his life what its like to be valued by others.

honestly a lot of the darkest parts of this story are essentially… over before it begins. its more about setbacks to that growth than anything else imo. and i hate to get too deep but just Structurally i think its so important that instead of what i associate with most shounen—a character striving to become more Powerful and having character growth as a result/along the way–i see it as being much more about a cast of characters striving to grow as people and becoming more powerful as a result. and like… i really love that so much

bananonbinary:

marowreck:

bananonbinary:

so, deltarune becomes kind of horrifying if you assume the player is
possessing kris. We save over THEIR save file at the beginning with our own name.

Kris can’t move or defend themself unless we tell them to. They even
noticeably didn’t contribute a team name idea, even susie did that!

Kris
often just stands blankly during cutscenes like a Good Protagonist, but
it’s especially jarring when literally everyone in the scene reacts but
them:

more disturbing than that tho, is when the player relinquishes control and kris lifelessly ragdolls, because they literally can’t do anything.

when susie grabs them:

when the floor falls away:

when the king hits and subsequently drops them (Admittedly they were pretty badly hurt here):

Notably, Kris DOES seem to be able to break control occasionally:

when the supply closet door scares them, they take a step back.

they bow along with the others to protect lancer, in direct contrast to the above instances where they just stand motionless during “group” actions.

THEY were the one who was scared when the guards surrounded everyone, the only time they “show” any emotion at all:

They seemed to be in control during the thing with the Fountain, which makes sense since the soul was otherwise occupied.

Finally, THEY WERE THE ONE WHO CHOSE TO PROTECT SUSIE.

I don’t really have a nice pithy way to close this, but it seems like only extreme fear can free Kris from our control for a short time. Nice happy fun game.

Thinking that way, i think they CHOSE to rip their heart out trying to avoid to be controlled again. What do you think? You are the soul, they are your vessel. With no soul, the vessel is by itself. The funny part is that the game says that your choices for them don’t matter, and suzy says the same about Kris’ choices, but at the end, the choice to rip their fucking soul out of their fucking body was theirs.

Yeah, i definitely think the ending was Kris finally breaking through enough to cast us out. the most horrifying part? the cage being the ONLY thing on their side of the room implies this may have happened before.

ALSO:

@catgirl9696 pointed out in the notes another crucial moment where Kris helplessly watches us do something: throwing out the ball of junk at the end.

Kris has exactly ONE item that actually belongs to them.

if you use it, they admire it and nothing else happens. if you DROP it, on the other hand, this happens:

if you choose no:

if you choose yes:

I am 100% convinced that Kris’ lack of friends, lack of belongings in their room, etc, is because Players have tormented them before, and they’re scared to have anything that belongs to them that Someone Else could just take or destroy on a whim.

Tunderbale theorie

pyreo:

Let’s get to it. Deltarune is an Alternate Universe from the one in Undertale. There’s still lots of things potentially to uncover about what’s different but it seems like the Deltaverse reverses the biggest aspect of the characters. 

SPOILERS

It’s opposite world. 

  • Undertale didn’t happen. Monsters live on the surface. 
  • Asriel is alive and grew up normally. Chara, with their own name, also is here and seems to have had a normal live with a loving family. 
  • Undyne and Alphys don’t know each other, and Undyne has both eyes. Alphys is clearly pretty lonely, spending her time in an alley, feeding a cat she’s never even met.
  • Alphys DID however changed her opinion of Mew Mew 2, and now thinks it was good, despite her frequently stated aversion to it in the original.
  • Onionsan used to proclaim “The name’s Onion-san! Onion-san y’hear!” and when you find him in town in Deltarune he’s forgotten what his name even is. 
  • Gerson, best known for being the oldest monster, and survivor of the big war, has died.
  • Rudy, the reindeer monster and Asgore’s friend, who was best man at his wedding, is implied to be gone in the Undertale world. Here, he’s in hospital, but alive.
  • Bratty and Catty’s families live next door to each other, but aren’t friends.
  • Sans is the guy that ‘everyone knows’, has a whole barful of people who wait on him to show up. In the Deltaverse he’s new and knows no-one. (Except you I guess)
  • Papyrus – outgoing, boisterous Papyrus, who I think has the most lines in Undertale – does not even appear, and doesn’t leave his house. 
  • Mettaton, who we only knew as the sassy robot, appears to be living in Napstablook’s house and probably doesn’t want to come out because he’s not a robot. He’s a ghost without the form he desired, because Alphys isn’t a scientist and hasn’t built it. 

That’s the ones I’ve noticed so far, and the only thing that’s not reversed that could’ve been is that Toriel and Asgore are divorced. So they’re doomed in any universe I guess (but what did Asgore do here that wasn’t killing human children??)

The most obvious reason for this is that SOMETHING earlier in the timeline, before the events in Undertale, was changed. Something apparently brought down the Barrier way, way before Frisk ever showed up. The monsters are free, but none of the bonds built by Frisk during their adventure happened. 

So the most obvious question that needs answering in the Deltaverse is: what broke the barrier early? Gaster is implied to have a hand in Deltarune and I remember thinking about how the DT Extraction machine was probably his design. If Gaster hadn’t been erased, had been able to continue his work instead of Alphys taking over, perhaps he might’ve been successful?

pokemoncristallo:

pokemoncristallo:

fever or not, I might want to fuck up with deltarune a little bit just to see how things go. stay tuned for updates.

  • naming the vessel “Kris” will prompt a line of dialogue that calls it “an interesting coincidence”. naming yourself Kris prompted an extra line that said: “KRIS, YOU ARE ABOUT TO MEET SOMEONE VERY, VERY WONDERFUL”.
  • choosing the name Gaster for yourself will automatically crash the game. if you use the name Gaster for the vessel, the game simply resets.
  • answering no to “did you answer honestly” and “you acknowledge the possibility of pain and seizure” will make the dialogue go on as if you said yes.
  • choosing answers like “pain, cold” or “I feel disgust” didn’t prompt any particular line in the intro, though especially the last one was painful to pull off. it was just really sad.
  • naming yourself just like your vessel, which is probably nothing new since I bet many did it already, annoys the person speaking to us to a certain degree. They will say “Of course. Of course. Of course. Of course they are the same.” The rest of the intro plays normally.
  • calling the vessel or the creator frisk and chara, sadly, didn’t do anything. maybe because it was just too obvious
  • picking the name “Asriel” however, will prompt an extra line of dialogue. Again, the voice will just say “How interesting” and nothing more. This also will happen if you call the vessel pretty much any known name (like Sans, or Toriel)
  • SUSIE, YOU ARE ABOUT TO MEET SOMEONE VERY, VERY WONDERFUL” is another extra line that can be unlocked if the creator’s name is Susie. If the name is for the vessel, the voice will just call it a coincidence once again. This doesn’t happen for Ralsei, for some reason, no matter if the name is used for the vessel or for the creator. Same thing for Lancer.

and that’s pretty much all I tried so far. I’ll let dataminers do the rest

I JUST REALIZED SOMETHING. D:

stevenuniversehub:

nacreousknight:

partcfyouruniverse:

geminstrumentalityproject:

Pink took Pearl’s hands, crossed them one over the other, and said, “Let’s never speak of this again.” After this, Pearl was literally incapable of talking about what she did.

image
image

In The Answer, Rose took Garnet’s hands, crossed them one over the other, and told her, “No more questions.”

image
image

And now Garnet “can’t” ask questions.

@outofthisgxlaxy

I just want to point out that in the podcast they discussed one of the rules in the show bible being that Garnet can’t ask questions. The writers are not allowed to write garnet asking a question ever. The explanation was that they do this in order to keep her sounding decisive, which makes sense in keeping with her future vision and confident attitude. I literally have not thought about this scene since the episode aired and now I’m screaming because listen

Is this a cute nod to their writing strategy? OR is their decision to make this characterization rule alluding to a much much darker thing that they haven’t been telling us?

from know your fusion

charadreemurr:

beullou:

#deltarune spoilers

i tried dropping the ball of junk item and stumbled across some interesting dialogue.

image
image

it gives you a yes or no prompt. this is what it says if you pick no:

image

this is what it says if you pick yes:

image
image
image

if it was a ball of junk then why does kris feel so bitter about it being thrown away?

okay… potential theory?

if you accept that chara is the narrator of undertale, then, perhaps kris is the narrator of deltarune? In deltarune, you have to erase kris’s save the first time you save your game, and at the end, when kris rips the soul out, the player has control of it in the bird cage and can move it, implying that kris is seperate from the player and we ARE controlling them like a puppet. Perhaps the ball of junk is, in fact, something completely different, and kris, the narrator, is lying and saying it is a ball of junk when its like, i dunno, a locket, or something else actually breakable, to try to stop the player controlling them from throwing it away or doing something to it?